Technology
Twonky™ uses the three-box model advocated by the Digital Living Network Alliance (DLNA).
The model comprises these three elements:
- Digital media server - for storing multimedia content
- Control point - detects servers and allows users to browse multimedia content and choose a renderer
- Renderer - presents the multimedia content
Mobile operators, mobile phone manufacturers and consumer electronic device manufacturers can choose to implement any combination of these components. For example, a mobile phone could be a server, renderer and control point. A set-top box could be a control point or a control point and server.
TwonkyServer works with hundreds of Universal Plug-and-Play (UPnP) devices, and also adapts to non-DLNA devices such as Xbox 360™ and Sony PlayStation® Portable. TwonkyServer also imports media, including playlists, from iTunes® and other popular services.
Twonky is more resource efficient than any other DLNA-certified software on the market-lower code size, memory consumption and CPU usage. Twonky is ideal for products with low power consumption requirements. Its stable code base has been tested rigorously at DLNA plugfests since their inception by the DLNA in 2004.
The TwonkyServer:
- Consumes fewer resources than any other digital media server.
- 5MB memory for 10,000 music items
- Low burden on CPU
- Supports more platforms than any other digital media server.
- Supports more client devices than any other digital media server, including legacy clients, pure DLNA clients, and clients with non-standard features.
- Provides convenient navigation of large media collections.
- Customized and pre-defined navigation trees
- Automatically generated media index
- User-generated tags
- Offers short response times and multiple language support, easily handling thousands of media items.
- Allows run-time customization.
Learn more:
Download the TwonkyServer & Client SDK data sheet.
Download the TwonkyServer FAQ.
Visit www.twonky.com to learn more about our direct-to-consumer PC software.
